I started as a motion graphic designer in Lagos, moved to Bournemouth to study digital effects, then spent thirteen years as an FX TD on Hollywood films across London, Vancouver, and Montreal. Now I'm applying that same pipeline thinking to artificial intelligence - building systems that plan, generate, evaluate, and refine video autonomously, while exploring opportunities in computer vision and the broader AI and ML landscape.
Northumbria University. Dissertation on scene-aware, feedback-driven video generation. Modules included Machine Learning on the Cloud, Programming for AI, AI for IoT, Information Governance and Cyber Security, and Contemporary Computing.
Effects TD across multiple studios in London, Vancouver, and Montreal. Pyro, RBD, fluids, crowds, cloth, wire sims, pipeline tools, and rendering on 40+ feature films including Interstellar, Spider-Man, Black Widow, Black Panther, and Mission Impossible.
NCCA, Bournemouth University - one of the world's top VFX programmes. Full pipeline training across modelling, texturing, rigging, simulation, lighting, rendering, compositing, tracking, and match-moving. Personal inquiry: Houdini Rigid Body Dynamics.
Babcock University, Nigeria. Physics, mathematics, data structures, compiler construction, signal processing, computer architecture - and notably, an Artificial Intelligence module. The interest in AI goes back to the very beginning.
Started in the Nigerian media industry creating motion graphics and broadcast design. This was the entry point into visual media - the spark that led to Bournemouth, then Hollywood.
I'm interested in roles that sit at the intersection of VFX and AI - whether that's effects technical direction, pipeline R&D, or applied ML research in visual media. The same instinct that drives building a convincing explosion in Houdini drives building an intelligent generation system.