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TOSIN AKINWOYE

~ VFX Technical Director

TOSIN AKINWOYE

Author Archives: oristosin

A few notes on Houdini Crowd Simulations

October 25, 2018

** Ensure your collisions layers have a sensible and accurate representation. ** Ensure your ‘agent configure joint’ has a sensible …

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A few Wire Object notes

September 29, 2017

* Visualize the width of the wire object(s) and be sure its a reasonable size * Wire points must be …

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Houdini VEX Snippets

January 23, 2017

Documenting usually used VEX snippets

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Point cloud plucker

October 9, 2015

EDIT: 06, December 2016 I rarely find the time to update this blog, my bad. The point cloud plucker is …

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Pebbles and Dust

July 24, 2014

[vimeo https://vimeo.com/101620918 w=560&h=315] This simple RnD demonstrates the use of Rigid Body Dynamics, Computational Fluid Dynamics, Particle Dynamics and their interoperability …

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Pyro Clustering with VEX

June 29, 2014

‘Clustering a pyro container‘ means you are splitting the container into a number of sub-domains rather than using one single …

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Follow the leader

June 17, 2014

A very simple and interesting way to implement a flocking system with Houdini DOPs. As with almost all things in Houdini, …

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Egg Break

June 16, 2014

Using the Output of a RBD sim as an input for a FLIP sim.

Particle Wind

May 14, 2014

Extracting the velocity attribute from particles and using that as a Wind Force

Houdini Python Snippets

May 4, 2014

This is an attempt to document and share a few of the python code that helps in automating several tasks …

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