[vimeo https://vimeo.com/101620918 w=560&h=315] This simple RnD demonstrates the use of Rigid Body Dynamics, Computational Fluid Dynamics, Particle Dynamics and their interoperability …
A very simple and interesting way to implement a flocking system with Houdini DOPs. As with almost all things in Houdini, …
Using the Output of a RBD sim as an input for a FLIP sim.
Extracting the velocity attribute from particles and using that as a Wind Force
Procedural Tear in Houdini (WIP)
Houdini RnD Reel