A few notes on Houdini Crowd Simulations
** Ensure your collisions layers have a sensible and accurate representation. ** Ensure your ‘agent configure joint’ has a sensible …
** Ensure your collisions layers have a sensible and accurate representation. ** Ensure your ‘agent configure joint’ has a sensible …
* Visualize the width of the wire object(s) and be sure its a reasonable size * Wire points must be …
[vimeo https://vimeo.com/101620918 w=560&h=315] This simple RnD demonstrates the use of Rigid Body Dynamics, Computational Fluid Dynamics, Particle Dynamics and their interoperability …
A very simple and interesting way to implement a flocking system with Houdini DOPs. As with almost all things in Houdini, …
Using the Output of a RBD sim as an input for a FLIP sim.
Extracting the velocity attribute from particles and using that as a Wind Force
Procedural Tear in Houdini (WIP)
Preliminary Render
Houdini RnD Reel