NCCA Masters Project:  Houdini was used for the Rigid Body Simulations, Modelling of Proxy Geometry, Modelling of Skeletal Hand and Human Skull Assets, Texturing and Camera Projections, Rigging of Skeletal Hand,Animation, Lighting, Generating Render Passes and Dynamic Parenting. Nuke was used for the Day for Night Color Correction, Color Grading and Compositing. Zbrush was used for the Sculpting of the Skeletal Hand and Human Skull Assets. PFtrack was used for Camera Match and Object Tracking.

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